Abstract. Most memecoins are a chart with a story painted on. JEETCOIN is a story with a chart attached. The story is a three-minute Flash-era cartoon in which you, as your X profile picture, clean out a house of bundlers, reroute the Dev's exit liquidity to a public faucet, and kill him. The chart is a fixed-supply token whose only reason to exist is that faucet. Every trade fee refills it. Every day it pours to whoever cleaned the house that day. Nobody holds the supply. Nobody is promised a bag. The game works without the coin, forever.
In 2010 a website gave strangers five bitcoins for solving a captcha. Nobody thought it was money. That is why it worked. In 2026 the captcha is a cartoon.
JeetHouse Cleanup is free, needs no wallet, and is playable by typing an X username. Connecting X makes a run count: a durable completion, a serial number (CLEANER #N), a place on the Cleanup Crew board, and referral credit for whoever sent you. Your face becomes the hero. A friend's face can walk the house beside you. The share card is the flex, and the domain is printed on it.
The game is the acquisition and retention product. The coin is the merch table by the exit.
| Ticker | JEETCOIN. The only asset, the only dollar sign. |
| Chain, pair | Robinhood Chain, quoted in the COIN Stock Token. Buyers spend COIN. Sellers receive COIN. |
| Rail | Pons v2 bonding curve graduating into a permanently locked Uniswap v4 pool. Standard settings: no creator tax, no buyback, no snipe exemptions beyond the launcher. |
| Supply | Fixed at creation. No mint. No burn at launch. No admin keys on supply. |
| Team allocation | 0%. |
| The only bundle | At creation the studio buys 6.9% of supply with its own COIN, in one public transaction, and sends all of it to the faucet. That is the opening stock. It is tagged, disclosed, and never touched again. Nothing else is bought, reserved, or held by anyone associated with the game. |
| Supply control | None. No market maker, no treasury float, no locked reserve waiting to "send". Holding the supply is what the villains in the cartoon do. |
The recursive joke is that Coinbase built Base, and JEETCOIN uses Coinbase's economic exposure as its quote asset on Robinhood's chain. Nobody gets Coinbase shares, dividends, or rights by holding JEETCOIN. The COIN in the pool belongs to the locked liquidity position, not to holders.
The faucet is a public wallet tagged THE FAUCET. It has one rule:
Every day, the tap pours a tenth of what it holds to whoever cleaned the house that day. One bag each. No alts. It never empties. It never promises.
Refills, in order.
The pour. Half-life of about a week, matched to the attention half-life of a launch. Day one is the fattest bag the tap will ever pour for that balance. Day fourteen still pays. In steady state the tap holds about ten days of fee inflow, a large visible number. The number is arithmetic, never a headline: the game's on-screen bag of 69,420 is a story score and says so on every receipt.
Each day's pour splits as follows.
| Share | To whom | Rule |
|---|---|---|
| 90% | That day's first-time verified cleaners | Flat, one bag per immutable X identity, ever. A cleaner who arrived by a finder's link weighs ×1.1. |
| 10% | That day's finders | Split by crew bonus. Every finished invite adds ×0.01 to a finder's bonus, ceiling ×6.9 at 690 invites. Pool share is proportional to (bonus − 1). No single finder takes more than 47% of a day's finder pool. |
A referral counts once, on the referred player's first verified completion. Clicks, follows, and posts count for nothing. First valid referrer wins. Demo runs never count. Self-referral is blocked. You must have finished the house to have a link.
This is the entire creator program. Creators who bring people who finish are paid by the tap, in public, at the pour. No allocation, no deal, no leaderboard of impressions.
The Cleanup Crew board ranks finders by completed houses. It shows, per row:
CLEANER #N, the order of first verified completion. Earned once, never reused.Your row pins to the top of every board. A JUST CLEANED strip shows the newest faces. A public checker at /check answers, for any handle, whether they have cleaned the house. A miss is the referral moment.
The CTO's question, verbatim: if we distribute for free and let jeets get supply at launch, the chart is down only. The honest answer:
Supply control makes a coin send for a week. A cartoon people keep sharing makes a coin exist for years. We chose the second thing on purpose.
Staking, locking, rebases, emissions schedules, fee-share to holders, buybacks-for-price, lotteries, sell taxes, second tokens, second-degree referrals, paying for posts (X banned apps that do on 2026-01-15), any on-chain "6.9% bundler vault," any purchase or hold gate on the game, and "utility."
On utility: the moment a token does something inside the product, holding it looks like an investment in the product. JEETCOIN does nothing inside the game. You cannot buy a bag, a rank, a serial, or the title. The only things a holder can do are keep it, sell it, or put it in the tap for a line on the wall. That is the narrative and the legal shape at once: a pure meme with an honest faucet.
| Parameter | Value | Why |
|---|---|---|
| Opening stock | 6.9% of supply, all to the tap | The only bundle. Lore number with a job. |
| Fee to tap / studio | 69 / 31 | The Ops room button, made policy. |
| Pour rate | 1/10 of the tap per day | Half-life ≈ launch attention half-life. |
| Cleaner / finder split | 90 / 10 | A referral is worth about a quarter of a play. |
| Referred cleaner weight | ×1.1 | Two-sided, so a code is strictly better for the player. |
| Crew bonus | +0.01 per finished invite, cap ×6.9 at 690 | Linear with a cap: the Dropbox and Hyperliquid shape. |
| Finder daily share cap | 47% | Stops one creator owning a small day. |
| Unclaimed bags return | 14 days | Two half-lives. |
Every number above is public before launch and none of them changes after it.